Welcome to Unreal Tournament! This guide is designed to help new players get set up and start playing as quickly as possible. Follow these steps to get into the action.
How to Install the Game?
- First, you need the base game. Go to our Downloads page and get the "Unreal Tournament GOTY".
- Next, download the latest community patch, "OldUnreal Patches", from the same Downloads page. This is essential for playing on modern systems and online.
- Run the installer for the base game (e.g.,
Setup.exe). Follow the on-screen instructions. We recommend installing to a simple directory like C:\Games\UnrealTournament.
- Run the installer for the OldUnreal patch. When prompted, make sure you point the installer to the directory where you just installed Unreal Tournament.
- Once both are installed, you can start the game by running
UnrealTournament.exe from the game's `System` folder.
How to Join a Server?
There are two primary ways to join an online server:
- In-Game Server Browser: From the main menu, go to
Multiplayer > Find Internet Games. A list of available servers will appear. You can click the column headers to sort by server name, player count, or ping. Double-click a server to join.
- Open Console Command: If you know the server's IP address and port, you can join directly. Press the tilde key (
~) to open the console, then type open IP:PORT (e.g., open 144.24.114.10:7777) and press Enter.
Basic Gameplay & Movement
Unreal Tournament is a fast-paced arena shooter. Here are the basics:
- Movement: Use
WASD to move and the mouse to aim. This is the standard for most PC first-person shooters.
- Jumping: Press
Spacebar to jump. You can press it twice to perform a "double jump".
- Dodging: Quickly tap a movement key (
A, W, S, or D) twice to dodge in that direction. A "dodge jump" (dodging and then jumping immediately) can cover great distances.
- Weapons: You start with a basic weapon and can pick up more powerful ones around the map. Each weapon has a primary fire (left-click) and a secondary fire (right-click).
Understanding Gametypes
While there are many custom gametypes, here are the core modes you will encounter:
- Deathmatch (DM): A classic free-for-all. The goal is simple: kill everything that moves. The player with the highest score (frag count) at the end wins.
- Team Deathmatch (TDM): Similar to Deathmatch, but you are on a team (Red or Blue). Work with your teammates to kill the enemy team. The team with the highest combined score wins.
- Capture the Flag (CTF):
A team-based game of offense and defense. The goal is to infiltrate the enemy's base, grab their flag, and carry it back to your own base to score a point. To score, your team's flag must be safely at its starting point.
- Offense: Focus on attacking the enemy base and grabbing the flag. Speed and map knowledge are key.
- Defense: Stay near your own base to protect your flag from being taken by the enemy team.
- Midfield: Control the center of the map, gather power-ups, and support both your offense and defense.
- Teamwork is Everything: Cover your flag carrier, communicate enemy positions, and coordinate your attacks to be successful. The Translocator is a vital tool for advanced movement and quick captures.
- Monster Match (MM):
Unique team-based survival mode where the goal is to destroy the enemy teamโs Base Queen. Unlike standard UT99 gameplay, players donโt use traditional weapons. Instead, they spawn and command monsters to fight on their behalf.
๐ฎ Gameplay Overview
- All players start without the usual UT weapons.
- Instead, each player is given a Monster Spawner Weapon, which lets them summon monsters.
- These monsters fight for your team, helping you take down enemy monsters, players, and ultimately, their Base Queen.
- Stronger monsters cost more credit to summon.
- Credit regenerates slowly over time, but:
- The higher your score, the faster your regeneration.
- Gold Credit Tool also increases regeneration speed.
๐ง Scoring System
- You gain score by killing enemy monsters and players.
- The score reward depends on the type of monster or player you kill:
- Stronger monsters give more score.
- Player kill score is set by the admin.
- To win the match, your team must reach a set score by:
- Killing monsters and players.
- Destroying the enemy teamโs Base Queen (each team starts with one).
- Only Red and Blue teams have Base Queens - the Neutral team has monsters only.
๐ ๏ธ Weapons & Functions
- Function Weapon
- Fire Mode: Activate selected function
- Alt Fire: Cycle through available functions
- Functions:
- Kicker โ Reflects bullets, weak melee hit and boosted jumping.
- Remove Monster โ Removes your or a teammateโs monster.
- Take Ownership โ Reclaims monsters from disconnected or switched players.
- Take Credit โ Gather credit from teammates or bots with over 250 credits.
- Spawn Credit โ Spawns credit on the ground.
- Give Credit โ Give credit to teammates or bots.
- Give Health โ Heal team monsters, players or bots.
- Order Weapon
- Fire Mode: Issue current order
- Alt Fire: Cycle orders
- Orders:
- Attack
- Defend
- Follow
- Guard
- Hold
- Roam
- Monster Spawners
- Each of these weapons spawns a specific monster, slots: 2 โ 0.
- Fly
- Pupae
- Predator
- Spinner
- Manta
- Giant Manta
- Slith
- Krall
- Insekt
- Insekt Elite
- Lesser Brute
- Brute
- Behemoth
- Mercenary
- Mercenary Elite
- Skaarj Warrior
- Skaarj Berserker
- Gasbag
- Vermin Gasbag
- Queen
- Warlord
- Dragon
๐ฆ Pickups
There are 5 categories of pickups in Monster Match:
- Credit
- Found on the map or spawned by players.
- Used to spawn monsters and use certain functions.
- Bronze Tools (1 tool at a time)
- Tier 1, stackable with silver tool.
- Credit Tool โ Reduces credit cost for spawning.
- Melee Damage Tool โ Boosts melee damage (combos with silver tool).
- Projectile Damage Tool โ Boosts projectile damage (combos with silver tool).
- Projectile Speed Tool โ Increases projectile speed (combos with silver tool).
- Rocket Tool โ Buffs rocket damage and speed.
- Speed Tool โ Boosts monster movement speed (combos with silver tool).
- Silver Tools (1 tool at a time)
- Tier 2, stackable with bronze tool.
- Credit Tool โ Reduces spawner loading time.
- Improvement Tool โ General combat boost.
- Melee Damage Tool โ Enhances melee (combos with bronze tool).
- Projectile Damage Tool โ Enhances projectiles (combos with bronze tool).
- Projectile Speed Tool โ Enhances speed (combos with bronze tool).
- Speed Tool โ Boosts speed (combos with bronze tool).
- Gold Tools (1 tool at a time)
- Tier 3, Powerful monster upgrades.
- Credit Tool โ Boosts credit regeneration based on score.
- Life Tool โ Regenerates monster health to full.
- Nali Tool โ Grants chance for monsters to ignore hits.
- Resist Tool โ Reduces damage taken by monsters.
- Player Tools (1 tool at a time)
- Affects the player directly.
- Life Tool โ Regenerates health up to 200.
- Armor Tool โ Restores armor up to 200 (pickup value: 100).
- Speed Tool โ Increases player movement speed.
๐ฅ๐ฆ Teams
- Red Team and Blue Team are the primary competing sides.
- Each has a Base Queen to protect.
- The Neutral Team contains monsters only โ no human players.
- Siege (SG):
An objective-based, asymmetrical gametype. One team attacks and the other defends a series of objectives on the map. After the round, teams switch sides. The winning team is the one that completes all the objectives the fastest.
- Objectives: Each Siege map is different. Objectives can include destroying a generator, pressing a switch, capturing a control point, or escorting a vehicle.
- Coordination: Attackers must work together in a coordinated push to break through defenses. Defenders must identify choke points and fortify them.
- Strategy: Unlike other modes, killing is secondary to completing the objectives. A well-planned strategy is more important than individual frag counts.